Lead Designer
Throughout the
It was a pleasure to work with the talented team that made on Joe 'n Jo. I schedualed and lead meetings in each department to create an unblocked flow of work. We used Trello and Miro to help with our Agile Development cycle.
When I wasn't in meetings I was working diligently on the levels. Every level in the game was created and tested by me. We would do frequent play tests of each obstacle in the levels, landing on a good balance between tutorilization and challenge.
While for most of the development I created hundreds of place-holder assets, some of my art assets made the final cut. All the trees and bushes were drawn by me, as well as some props here and there.